PM3.6 - Zero Suit Samus - Subaction - Final_1
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Stats
IASA: |
None |
Hitboxes active: |
15-70 |
Hitbox set 0 hits: |
15, 69 |
Subaction Index: |
0x1e7 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:15-68
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldable |
Freeze frame disable |
Flinchless |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
80 |
0 |
100 |
90 |
Electric |
Unknown(56) |
false |
false |
0.7 |
0.2 |
3 |
false |
true |
false |
2 |
2 |
|
0 |
1 |
1 |
100 |
0 |
100 |
180 |
Electric |
Unknown(56) |
false |
false |
0.5 |
0.1 |
3 |
false |
true |
true |
2 |
1 |
|
Frames:69-70
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Shieldable |
Freeze frame disable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
25 |
50 |
118 |
361 |
Electric |
Unknown(64) |
false |
false |
false |
true |
13 |
11 |
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Scripts
Main
- CameraCloseup(CameraCloseup { zoom_time: 60, unk: 0, distance: 1.5, x_angle: 0.0, y_angle: 0.0 })
- AsyncWait(14.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 90, wdsk: 80, kbg: 100, shield_damage: 0, bkb: 0, size: 12.5, x_offset: 0.0, y_offset: -35.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 0.2, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unknown(56), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: false, direct: false, unk6: 0 }, rehit_rate: 3, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: true, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: false, can_hit9: true, can_hit10: false, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 180, wdsk: 100, kbg: 100, shield_damage: 0, bkb: 0, size: 55.0, x_offset: 0.0, y_offset: 16.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 0.1, effect: Electric, unk1: false, sound_level: 0, unk2: false, sound: Unknown(56), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: false, direct: false, unk6: 0 }, rehit_rate: 3, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: true })
- AsyncWait(68.0)
- DeleteAllHitBoxes
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(25.0), trajectory: 361, wdsk: 0, kbg: 118, shield_damage: 0, bkb: 50, size: 16.0, x_offset: 0.0, y_offset: 16.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Unknown(64), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Energy, clang: false, unk5: false, direct: false, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: false, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: true, unk5: false, flinchless: false })
- AsyncWait(70.0)
- DeleteAllHitBoxes
- if (ButtonHeld value(1))
- UnknownEvent { namespace: 0xc, code: 0x5, unk1: 0x0, arguments: [] }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 246, graphic: 1, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(1.0)
- SoundEffectTransient(4947)
- SyncWait(50.0)
- SoundEffectVictory(4926)
Other
- ItemVisibility(false)
- Rumble { unk1: 13, unk2: 0 }
- RumbleLoop { unk1: 2, unk2: 60 }